The Qualifying Round for the Ginetta X Project CARS eSports Cup is now open. Enter via the Community Events screen in-game, on all platforms. You will be driving the Ginetta G55 GT4 at Snetterton 300. Only drivers who pre-registered before Friday November 18 will be eligible to progress to the Finals. The top 15 valid times on each platform will progress to the Finals. There are separate competitions for PC, Xbox One and PlayStation 4 drivers. Please note that setups are fixed to default for this event, as they were for rounds in the NVIDIA Challenger Series in 2016. If you have custom force feedback settings for this specific car, they will also reset to default while you are competing in this event. However, you may still adjust your force feedback settings, by using the universal settings available in "Help & Options." Read on for more important information about this round. Please play close attention to the rules on track limits as described below. Track LimitsIt is critical that you obey the rules on track limits, which can be found in the official regulations. Drivers must use the track at all times. For the avoidance of doubt, the white lines defining the track edges are considered to be part of the track but the kerbs are not. A driver will be judged to have left the track if fewer than two wheels remain in contact with the track. It is possible that you can cut the track or run wide without the game penalising you, and therefore your time & ghost will still appear on the leaderboard. SMS staff will review all of the ghost laps in the top 30 positions on all platforms to check whether drivers have stayed on track for their entire lap. If we can see from your ghost that you cut the track or ran outside the white lines at any point, then we will not include your time in the official results. You must obey the track limits rules around the entire circuit, but please pay particular care on all wide kerbs, on any tarmac/concrete/painted run-off areas and in any areas of sand, gravel or grass. At Snetterton 300, you should be particularly careful with track limits on all of the kerbs and at the exit of Turn 2 (see extra information below). If you are unsure of the corner names/numbers at this circuit, please see this circuit map. Turn 2 At Snetterton 300At the exit of the right-hand hairpin at Turn 2 there is a gap in the white line. Do not place 3 or more wheels in the area marked red in the image below, or your lap will not be counted. Improved Times With Track CutsIf you improve your time on the leaderboard, but exceed track limits on your new lap, then your time will be eliminated. If this happens, we do not roll back to a previous valid lap time. Only your fastest lap on the leaderboard at the end of the event will be considered for the final results. Therefore, if during a lap you think that you might have cut a corner or run-wide even slightly, please back-off & abandon the lap, rather than set an invalid lap for the leaderboard. Otherwise you risk setting an invalid lap that you cannot replace with a faster, valid lap before the end of the event, meaning you miss out on a chance to go to the Finals. Disputes And AppealsIf the SMS staff decide that your ghost is marginal on track limits, we may contact you to ask for additional evidence. The only additional evidence that we will accept is footage of your actual lap, not of the ghost. Any footage that you give to us should include the final corner from the lap before your flying lap. If you think that your lap is close to the limit of the track at any point, please save the replay. Then if we ask you for any additional evidence, you will be able to provide us with footage of your lap. Failure to provide this footage can result in your time being left out of the official results. We may also request this same video evidence if you claim after the event that a lap deemed to be invalid by SMS staff, was valid. The procedure is the same as the one above. Failure to provide this footage will result in your time being left out of the results. AssistsYou can run with assists on. In "Help & Options" if you set the assists to "Real", you will get these same settings in the event. However, only the chosen car's real-world assists will work. And Finally...Good luck on the track!
Official results will be published on this website between 24 - 72 hours after the in-game event has closed. Successful finalists will then be contacted by email with instructions to explain how they will access the next stage of the tournament. Comments are closed.
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