The results of this round have been adjusted following evidence of cheating being ruled against a participating team. Please scroll to the bottom of the article for full details.
The weekend of April 29 saw the NVIDIA Challenger Series cross the pond to the USA for Round 2 of the 2016 season at California’s iconic Mazda Raceway Laguna Seca.
This time around, our Project CARS Esports drivers took to the track in the unmistakable yellow livery of the Corvette C7.R GTE, in sync with the latest round of the real-world IMSA SportsCar Championship. Whilst America’s flagship GT racing series was on track at the real Laguna Seca, our drivers tackled the virtual circuit in the same machinery in Project CARS.
The Project CARS Esports sim-racers set record laps of 1:21.335 on PC, and 1:21.453 on console. Once again, the lines between virtual racing and motorsport were blurred with the Esports drivers putting in times which were remarkably similar to the IMSA drivers.
Round 2 of the NVIDIA Challenger Series was a chance for the early leaders from Round 1 to repeat their great weekend and stake a claim to be the ones to watch this season. It was also an opportunity for drivers who were penalised last time around to redeem themselves and put their first points on the board for the new season.
It proved to be a controversial weekend in the Console Division though. PS4 driver, Fab of team PSF Racing, was found to have severely exploited track limits at the start of his lap in order to gain extra momentum on the start-finish straight. Fab would have been one of our fastest drivers without this misdemeanor, but unfortunately the SMS staff were forced to exclude him from Round 2’s results.
Fab has actually contacted SMS to apologise for his mistake. He admitted that he did go off track and also promised to stick to the rules in the future. This honest apology was hugely appreciated all of us in the SMS staff.
Although there was discussion in the forums about other drivers doing the same thing, SMS staff cannot say with certainty that the additional accused drivers broke the rules. Whereas in Fab’s case, the evidence brought forward very clearly shows him exploiting track limits and he was therefore penalised appropriately and he has also apologised for his actions.
All drivers in Project CARS Esports events are innocent until proven guilty in cases of disputes like this one.
Drivers: please continue to be vigilant about exploits and inform SMS staff of any suspicious activity that you see in future Rounds. Any driver found to be using an exploit in future will be excluded from the current Round. Multiple offences will result in multi-race bans. If several members of the same team are proven to have used exploits, then the entire team in question will receive a multi-race ban.
With the shenanigans out of the way, on with the results of Round 2!
10TH MAY UPDATE
Since the initial adjudication and publication of these results, evidence was further brought forward indicating that members of Team Shark Racing knowingly and openly used the same track exploit used by PSF Racing driver, Fab.
In light of this, Challenger Points earned by all Team Shark Racing members during NCS Round 2 have been removed in accordance with Section 4) Conduct of the NCS Regulations and the official Driver and Team Standings have been updated accordingly.
We hope this sends a clear message to all participants that cheating of any kind in official Project CARS Esports events will not be tolerated and will be subject to penalties.